Gold = High Success Rate
White = Standard Success
Red = Low Success Rate
Flashing = Random
Rapid = best in almost every scenario since the ratio of loss to gain far outweighs whatever perceived color relation you have. If the craft is nearing completion and you have a ton of durability then switch to standard or bold if you want to attempt to jack the quality. That said, if you are around or under 50 dur...do not use bold unless its like a craft 10 levels under you. If your wondering,DCUO gold, the colors have no relation to bold, standard, rapid....they do not.
What the ffxiv gil colors do relate to in addition to the previous post on success rate is:
Unstable crafts: when they go unstable the color corresponds to the element...blue = water and sometimes you will even here a water slushing sound. If you have placed many points into water in your "point allotment" then you will be less effected by unstable crafts from that element.Using materials affects your starting durability..using just 1 of those doesn't do much but stacking multiple materials will crank the durability right up from the beginning. This used to make it almost impossible to craft the item so 1 materials were a bad thing but now I think they have fixed that.
FFXIV Crafting is bugged right now, and they have addressed the issue and hopefully have a fix soon,ROM gold, but so far has been more related to critical success and failure more than regular failure which you can touch on soon.
Highest Chance of Critical Failure (Minimum or no progress with high durability loss)
White -> Bold
Red -> Standard
Yellow -> Rapid
Flashing -> Incredible chance of critical failure
Highest Chance of Critical Success (Max progress with no durability loss and high quality gain)
White -> Standard
Red -> Rapid
Yellow -> Bold
Flashing -> All can critical succeed but at a higher chance of failure, best to just wait
When you get sparks it increases your chance of normal failure and critical failure, and when your element destabilizes it's best to wait a few turns and hope to god it stabilizes because otherwise your synth is done.My best suggestion though right now if you just want to get an item out is to only do rapid. If you fail you lose very minimal durability,TERA Gold, with the chance of success having high progress. The color system is probably for people who want to make high quality items.
White = Standard Success
Red = Low Success Rate
Flashing = Random
Rapid = best in almost every scenario since the ratio of loss to gain far outweighs whatever perceived color relation you have. If the craft is nearing completion and you have a ton of durability then switch to standard or bold if you want to attempt to jack the quality. That said, if you are around or under 50 dur...do not use bold unless its like a craft 10 levels under you. If your wondering,DCUO gold, the colors have no relation to bold, standard, rapid....they do not.
What the ffxiv gil colors do relate to in addition to the previous post on success rate is:
Unstable crafts: when they go unstable the color corresponds to the element...blue = water and sometimes you will even here a water slushing sound. If you have placed many points into water in your "point allotment" then you will be less effected by unstable crafts from that element.Using materials affects your starting durability..using just 1 of those doesn't do much but stacking multiple materials will crank the durability right up from the beginning. This used to make it almost impossible to craft the item so 1 materials were a bad thing but now I think they have fixed that.
FFXIV Crafting is bugged right now, and they have addressed the issue and hopefully have a fix soon,ROM gold, but so far has been more related to critical success and failure more than regular failure which you can touch on soon.
Highest Chance of Critical Failure (Minimum or no progress with high durability loss)
White -> Bold
Red -> Standard
Yellow -> Rapid
Flashing -> Incredible chance of critical failure
Highest Chance of Critical Success (Max progress with no durability loss and high quality gain)
White -> Standard
Red -> Rapid
Yellow -> Bold
Flashing -> All can critical succeed but at a higher chance of failure, best to just wait
When you get sparks it increases your chance of normal failure and critical failure, and when your element destabilizes it's best to wait a few turns and hope to god it stabilizes because otherwise your synth is done.My best suggestion though right now if you just want to get an item out is to only do rapid. If you fail you lose very minimal durability,TERA Gold, with the chance of success having high progress. The color system is probably for people who want to make high quality items.
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